With this FAQ Section we will try to address some common questions and doubts from the community regarding the Mythic world and the Conquest game mode, live with the 29.0 version of the game.
Mythic - Fighters, Skills, Weapons and Others
* Mythics are powerful characters useable everywhere, they will become the top tier PvP Fighters and each is designed with a specific purpose on the character’s skill set. Many of them will have bound weapons. Character release cadence is still TBD.
* Signature Moves will replace Active Skills - they now attack, generate AP and can do % boosts to damage.
* Mythic / Passive abilities only affect the character they belong to and all skills can be seen before you level them up.
* Mod Set bonuses will be changed visually to show % and Mods will be calibrated to match a max S-Class stat (without Veteran Rings).
* Mythic / Passive abilities only affect the character they belong to and all skills can be seen before you level them up.
* Mod Set bonuses will be changed visually to show % and Mods will be calibrated to match a max S-Class stat (without Veteran Rings).
* Mythics require less gear than S-Class per level, the same gear is required, but at lower quantities. Mythics will also require less trainers than S-Class per level.
* S-Class leader skills don’t affect Mythics but Mythic leader skills affect S-Class and below, all characters will be affected by the Revive update (revived characters now revive to max 50% AP).
Ascension
* 5-Stars Non Ascendable – Ascends to random 6-Stars of the same trait / Consumed.
* 5-Stars Ascendable ascends into usual 6-Stars / Consumed.
* 6-Stars Fighter – Ascends into random Silver Mythic of the same trait / Consumed.
* S-Class – Not ascendable / Never consumed.
* Any 5-Stars can be ascended into a random 6-Stars of the same trait.
* Any 6-Stars can be ascended into a random Silver Mythic.
* Veteran Rings on these 6-Stars are returned.
* 6-Stars Ascension costs 300 Legendary Medals, and 250,000 Ascendable Medals. No extra currency.
* Maxed out 6-Stars required and two 6-Stars of the same trait.
* 5-Stars Ascendable ascends into usual 6-Stars / Consumed.
* 6-Stars Fighter – Ascends into random Silver Mythic of the same trait / Consumed.
* S-Class – Not ascendable / Never consumed.
* Any 5-Stars can be ascended into a random 6-Stars of the same trait.
* Any 6-Stars can be ascended into a random Silver Mythic.
* Veteran Rings on these 6-Stars are returned.
* 6-Stars Ascension costs 300 Legendary Medals, and 250,000 Ascendable Medals. No extra currency.
* Maxed out 6-Stars required and two 6-Stars of the same trait.
Mythic Ascension
* No medal cost.
* Increases Grade.
* This increases their Level Cap, and they get a Rush or Signature Move improvement, as well as a new Mythic Ability.
* Silvers don’t ascend to Gold.
* Silvers are used to help ascend Gold grade, they are consumed.
* Ascending and Levelling increase independently, you don’t have to level to a certain amount before you can ascend.
* Silver Ascension requires a copy of the Silver Mythic at the same grade, and 1 other of the same trait.
* Gold Ascension requires 1 Silver at the same Grade level, and another Silver of the same trait.
* Gold Grade 5 requires a copy of the same Gold Mythic.
* Silvers can reach upto Grade 4.
* Golds can reach up to Grade 5.
* Grades 1 to 4 have equal-level stats across Silvers and Golds.
* Increases Grade.
* This increases their Level Cap, and they get a Rush or Signature Move improvement, as well as a new Mythic Ability.
* Silvers don’t ascend to Gold.
* Silvers are used to help ascend Gold grade, they are consumed.
* Ascending and Levelling increase independently, you don’t have to level to a certain amount before you can ascend.
* Silver Ascension requires a copy of the Silver Mythic at the same grade, and 1 other of the same trait.
* Gold Ascension requires 1 Silver at the same Grade level, and another Silver of the same trait.
* Gold Grade 5 requires a copy of the same Gold Mythic.
* Silvers can reach upto Grade 4.
* Golds can reach up to Grade 5.
* Grades 1 to 4 have equal-level stats across Silvers and Golds.
Conquest Campaign Mode
* Both World Map and Conquest use World Energy.
* A Conquest round costs 1 World Energy.
* Completing more Conquest stages increases your Tribute, this gives you more Military and Training Supplies (material for Mythics), as well as other rewards.
* A Conquest Campaign = 1 playthrough of all the stages once, it will then reset back to Area 1 Stage 1 for the next Campaign.
* There are no Battle Items or Faction Supporters in Conquest.
* A Conquest round costs 1 World Energy.
* Completing more Conquest stages increases your Tribute, this gives you more Military and Training Supplies (material for Mythics), as well as other rewards.
* A Conquest Campaign = 1 playthrough of all the stages once, it will then reset back to Area 1 Stage 1 for the next Campaign.
* There are no Battle Items or Faction Supporters in Conquest.
Lieutenants
* Lieutenants gives extra stats to Mythic fighters.
* Role Levels apply to all Mythic Fighters within the role category.
* Veteran Ring cost every few levels. No Veteran Levels for Mythics.
* 5 Roles – Damage, Medic, Supporter, Tank, and the new role of Control.
* You can reset and reallocate Role Levels.
* Role Levels apply to all Mythic Fighters within the role category.
* Veteran Ring cost every few levels. No Veteran Levels for Mythics.
* 5 Roles – Damage, Medic, Supporter, Tank, and the new role of Control.
* You can reset and reallocate Role Levels.
You can read more about the changes and plans in our blog (https://thewalkingdeadrts.scopely.com/2021/02/08/conquest-update/) - stay tuned for news and updates every week!