Patch Highlights
We’re having our first major balance patch! Firstly, we’re dropping some updates to certain Superstars, to give them a power boost in Alliance Invasions. We’re giving some general performance improvements to the Street Profits in the early game, the Wild Samoans in the mid game and The New Day in the late game, to bolster their performances.
We’re adding a new Trait - Star Athlete, to add some additional utility to some of our Superstars with a sporting legacy, to form a new team to tackle Alliance Invasions with. Next, we’re reducing the early game power of Superstars with passive sustain, who have been making some matches last longer than intended.
Finally we have some fundamental system changes, to improve the mechanics around the Accuracy and Resistance stats, and some functional improvements to the Injury Debuff.
General
Accuracy and Resistance
We have refined the way that the Accuracy and Resistance stats interact with each other. Debuff application is now guaranteed when an attacker’s Accuracy exceeds their target’s Resistance, which is a big boost for our Technician Superstars especially.
On the other side of this change, Superstars with higher Resistance will have a greater chance to resist their opponents’ Debuffs, benefitting both Showboats and Powerhouses.
Overall, both Accuracy and Resistance stats should be more important than they were, with Buffs and Debuffs providing more value as well. These changes should increase the consistency and clarity of this interaction, while maintaining a healthy counterplay window for teams that interact with the mechanics.
Injury
Damage from Injury debuffs can now KO opponents, rather than leaving them on a single hit point. This should make Injury focused characters more consistent, and provide additional counterplay against Superstars who like to stack up large amounts of Grit.
Alexa Bliss
General
Fixed a bug where Sister Abigail’s bonus damage could be dodged.
Angelo Dawkins
A lot of players have been unlocking Angelo from his Superstar Challenge, but he’s not been as much of a power boost for those players as we’d have liked. We’re bringing some of his strength forward, so he should be noticeably stronger on teams with high Raw synergy in the early game.
Passive - Big Dawg Energy
Adjusted - Now only increases the Defense of all Raw allies.
Increased Defense from 25/25/35/40/50% to 30/35/40/45/50%,
Adjusted - When a team member uses their finisher: Gain -/1/1/1/2 to 1/1/1/1/2 Finisher Energy.
Bam Bam Bigelow
Passive - Beast From The East
Reduced Heal from -/5/5/10/10% to -/2/3/4/5%.
Big E
The New Day is an important part of WWE tag team history, and Big E is the glue that holds the team together. He’s getting a late game Defense boost for both him and his allies to add a little more Pancake Power to the team.
Passive - Power of Positivity
Increased Defense while at 100% Health from -/-/-/25/50% to -/-/-/50/100%.
Chad Gable
General
Added Trait: Star Athlete
Signature 1 - Shoooooosh!
Added - In Invasions - Apply Damage Down to all opponents for 1/1/1~2/2/2 turns.
Chyna
Passive - Ninth Wonder
Reduced Grit from 5% at all levels to 2/2/3/4/5%.
Dexter Lumis
Passive - Silent Stalker
Added - In Invasions - On Match Start: Apply Debuff Block to all NXT team members for -/1/1~2/1~2/2 turns.
Added - In Invasions - On Opponent Turn Start: Steal -/-/-/1/2 Recovery from that opponent and apply it to all NXT team members.
Eddie Guerrero
Passive - Latino Heat
Added - In Invasions - When an opponent is KO’d: All Luchador team members gain -/10/15/20/25% Speed.
Faarooq
General
Added Trait: Star Athlete
Passive - Power To The Nation
Reduced Grit to self from 5% at all levels to 2/2/3/4/5%.
Reduced Grit to Nation of Domination allies from -/5/5/5/5% to -/2/3/4/5%.
Giulia
Signature 2 - Joshi Style
Added - In Invasions - Copy -/-/2/2/2 Debuffs from the primary target to all other opponents instead.
Passive - Beautiful Madness
Added - In Invasions - On Match Start: Apply Heal Block to all opponents for 1 turn per NXT team member.
Hulk Hogan
Passive - Hulkamania
Added - In Invasions - On Match Start: Heal all All-American team members for 25/25/30/40/50% Health.
Ilja Dragunov
Passive - The Mad Dragon
Reduced Speed Removal on hit from -/10/15/15/15% to -/5/10/10/15%.
Increased Chance to apply Speed Rate Down from -/-/-/10/25% to -/-/-/25/25%.
Added - In Invasions - Chance to apply Speed Rate down increased to -/-/-/50/50%.
Jacy Jayne
Jacy Jayne has been performing very well in Arena matches so far. We love this and we want to see her succeed, but she’s been a little too strong. We’re taking some of her strength away, but increasing her scaling to reward more strategic team building.
Signature 1 - Mean Girl
Reduced Debuffs Copied from 1/1~2/2/2/3 to 1 at all levels.
Finisher - Discus Big Boot
Reduced Damage from 210/285/375/480/600% to 190/255/335/430/540%.
Increased bonus damage from 10/15/15/20/25% to 10/15/15/20/30%.
Capped bonus damage from debuffs at 4.
Jey Uso
Passive - Day One Ish
Adjusted - In Invasions - On Match Start: Apply Dodge to all Usos team members for -/1/1/1~2/2 turns.
Kofi Kingston
Kofi’s doing a lot of damage, but he also takes a lot of damage in return. We’re letting him harness Big E’s Power of Positivity to keep himself safe against aggressive opponents.
Signature 2 - Kofimania
Added - Apply Taunt to an allied Big E for -/-/-/1/1 turn.
Liv Morgan
Strike - I Belong
Adjusted - In Invasions - Heal the team member with the lowest health for 5/5~10/5~10/10/10% Health. If that team member was a Raw Superstar: Apply Damage Up to that team member for 1/1/1~2/1~2/2 turns.
Passive - Cry About It
Adjusted - In Invasions - On Match Start: Apply Dodge to all Judgment Day team members for -/1/1/1~2/2 turns.
Adjusted - In Invasions - On Ally Turn Start: If that ally is a Judgment Day Superstar: Apply Recovery to that ally for -/-/-/1/1 turn.
Molly Holly
Passive - Cousin Molly
Added - In Invasions - On Ally Turn Start: If that ally is a WWE Legend Superstar, Flip -/1/1/1/1 Debuff on that ally.
Montez Ford
Montez Ford has been dominating late game Arena testing, being able to hit a huge combo and take down priority targets with little chance to respond. We’re taking away his ability to take two turns back to back with no setup, so there’s a better counterplay window for his opponents.
General
Added Trait: Star Athlete
Signature 1 - Like Nobody Can
Increased Bonus Damage from -/30/30/30/60% to -/30/40/50/60%.
Removed Blitz.
Mr Perfect
General
Added Trait: Star Athlete
Passive - Perfection Personified
Added: In Invasions - When an opponent is KO’d: Heal all Star Athlete team members for -/10/15/20/25% Health.
Nikkita Lyons
Signature 2 - Wildcat
Added - In Invasions - This move will always Critically Hit.
R-Truth
Signature 1 - Ya Feel Me
Added - In Invasions - Gain 1~3 Signature Energy at all levels.
Passive - What’s Up?
Added - In Invasions - On Match Start: Apply Damage Down to the opponent with the most attack for -/1/1/1/1 turn.
Added - In Invasions - On Match Start: Apply Defense Down to the opponent with the most defense for -/-/-/1/1 turn.
Added - In Invasions - On Match Start: Apply Speed Rate Down to the opponent with the most speed for -/-/-/-/1 turn.
Raquel Rodriguez
Strike - Strength and Beauty
Added - In Invasions - Flip 1/1~2/1~2/2/2 Buff(s) on the target instead.
Added - In Invasions - -/-/50/50/100% Chance to Flip -/-/1/1/1 Buff on each other opponent instead.
Rhea Ripley
General
Fixed a bug where Rhea Ripley’s passive was providing less Rally than intended at max level.
Seth Rollins
Passive - Architect
Adjusted Heal from 5% at all levels to 2/3/3/4/5%.
Reduced Heal to all Raw team members from -/-/5/5/10% to -/-/3/4/5%.
Shawn Michaels
Passive - Heartbreak Kid
Reduced Heal from 10% at all levels to 2/3/3/4/5%.
Reduced Heal to DX team members from -/-/5/5/5% to -/-/3/4/5%.
Shinsuke Nakamura
Shinsuke has been a little strong in very early matches, so we’re delaying some of his power until higher ability levels, so he’s a little less overwhelming if he’s not deal with quickly.
Signature 2 - The Japanese Sensation
Adjusted - If this Superstar has no Debuffs: Gain 50/75/100/100/100% Speed to -/50/75/100/100% Speed.
Sika
The Wild Samoans haven’t been performing as well as we’d like in the early game, we’re giving some extra strength to Sika’s moves, and we’ll continue to keep an eye on Afa over the next few weeks.
Strike - Mānu
Added - Extends the duration of all Injury on the target by -/-/1/1/1 turn.
Finisher - Samoan Drop
Added - Extends the duration of all Injury on the target by -/-/1/1/1 turn.
Passive - Wild Samoans
Removed - The first time an allied Afa falls below 50% health: Apply Taunt to Sika for 1/1/2/2/3 turns.
Added - The first time an allied Afa falls below 50% health: Apply Defense Up to all Wild Samoan team members for 1/1~2/2/2~3/3 turns.
Added - In Invasions - When an ally is KO’d: Heal all Wild Samoans for -/25/50/75/100% Health.
Xavier Woods
Xavier’s starting Tag Energy was a little low, meaning that his Tag often wasn’t available when you really wanted it. We’ve increased this Energy by one, so he can get in and out to support the rest of The New Day when you need it most.
Tag - Up Up Down Down
Starting Energy increased from 1 to 2.