The Raid Difficulty Selector will allow Alliances to adjust the difficulty and rewards of Ultimus Raid VI and VII to match your Alliance’s skill level. All raid enemy stats are increased by 10% per difficulty level and rewards are also increased to match.
Alliances will need to clear the normal raid difficulty of the Ultimus Raid to have access to the new difficulty levels. Once a new difficulty level is cleared, an inbox message will be sent to all participating Alliance members that a new difficulty level has been unlocked.
Once a raid has been completed for the first time at difficulty 1 or above, players will receive a First Time Reward bonus to their inbox once the Raid has finished. In order to qualify for the completion bonus, Ultimus VI raids will require 60% completion and Ultimus VII 100% completion. The First Time Rewards are account based, not Alliance based, so if you have already received the bonus for a Raid and difficulty, then move to a new Alliance, you can not receive the completion bonus again.
Raid difficulty levels can not be changed once a raid has been started.
Alliances will need to clear the normal raid difficulty of the Ultimus Raid to have access to the new difficulty levels. Once a new difficulty level is cleared, an inbox message will be sent to all participating Alliance members that a new difficulty level has been unlocked.
Once a raid has been completed for the first time at difficulty 1 or above, players will receive a First Time Reward bonus to their inbox once the Raid has finished. In order to qualify for the completion bonus, Ultimus VI raids will require 60% completion and Ultimus VII 100% completion. The First Time Rewards are account based, not Alliance based, so if you have already received the bonus for a Raid and difficulty, then move to a new Alliance, you can not receive the completion bonus again.
Raid difficulty levels can not be changed once a raid has been started.