Isolytic Damage

What is Isolytic Damage?

Isolytic Damage is a new type of damage that works alongside your ship’s standard damage rather than replacing it. Every time your weapons fire, both standard and Isolytic Damage are dealt.

How is Isolytic Damage calculated?

Isolytic Damage is calculated as a percentage of your total standard damage, after all buffs and modifiers are applied.
Formula:
(Total Standard Damage × Isolytic Damage Bonus) / (1 + Opponent’s Isolytic Defense)
This means that improving your ship’s standard damage through Research, Officers, ship upgrades, and similar boosts will also increase your Isolytic Damage output.

Does Isolytic Damage ignore standard mitigation?

Yes. Isolytic Damage has its own form of mitigation, called Isolytic Defense, which operates separately from standard mitigation. Because of this, Isolytic Damage remains effective even against opponents with high armor, shield, or hull mitigation values.

How can I inflict Isolytic Damage?

During M55, Isolytic Damage can be obtained from Artifacts and Officers. Once unlocked, these sources work like any other buff. Officers are active while assigned to your ship, while Artifacts are always active after being unlocked.

How do I increase my Isolytic Damage percentage?

To increase Isolytic Damage obtained from Artifacts, keep upgrading them. For Isolytic Damage coming from Officers, continue Promoting and Leveling them up to enhance their Isolytic output.

Why isn’t my Isolytic Damage activating in certain Armada battles?

Some Armada scenarios involve timing issues with status effects such as Burning, Morale, or Hull Breaches. Because buffs and effects are calculated sequentially (not simultaneously), activation can vary depending on which ship acts first.
Example:
If the Officer who triggers Burning is on your strongest ship, the Isolytic Artifact detects the effect immediately and activates in Round 1. If that same Officer is on a weaker ship, the stronger ship will finish its “start of round” calculations first, and Isolytic Damage may not activate until Round 2.
Tip: To ensure your effects trigger in the first round, assign key Officers (those applying status effects or buffs) to your strongest ship.