What is it?
Territory Capture (TC) is centered around the Origin Sector, a region made up of zones (each containing one or more systems).

  • Alliances compete for control of zones during scheduled Takeover windows.

  • The Alliance with the highest score at the end of a takeover gains ownership of that zone.

  • While your Alliance controls a zone, all members benefit from the services and bonuses tied to that territory.

Access Requirements
To enter the Origin Sector, players must:

  • Be level 15 or higher.

  • Have ships with a warp range of at least 20.

  • Be a member of an Alliance.
    Note: While level 15+ players can access the Origin Sector, ships must meet the warp range requirement to travel there.

Key Mechanics & Terms

  • PvP combat: There are no level restrictions in the Origin Sector — players can engage freely.

  • Visibility: Deep space visibility rules apply, meaning systems are revealed only when players are present.

  • Zones, adjacency, and contiguity:

    • Zones are adjacent if connected by a direct warp path.

    • Alliances can only contest zones that are adjacent to their current territory (or reconnect separated regions).

    • Each Alliance has a limit on how many zones it can own or contest at once (zone slots).

Takeovers & Scoring

  • Takeovers follow a weekly schedule for each zone.

  • To participate, an Alliance (Commodore rank or higher) must join the takeover before scoring begins.
    Point System:

  • Ships present in the zone: 1 point per ship per minute.

  • Control of capture nodes: 4 total points (3 for node + 1 for presence).

  • In the final third of the takeover, Overdrive mode activates, tripling all points to encourage close finishes.

  • If only one Alliance joins, they win automatically, even with zero points.

Benefits of Ownership & Services
Controlling a zone grants exclusive privileges to the owning Alliance:

  • Exclusive Housing: Only Alliance members can relocate stations inside owned zones.

    • Stations in unowned zones cannot activate peace shields.

  • Exclusive Mining: Only members of the controlling Alliance can mine within owned zones.

    • Mining ships can still be attacked, and attackers can steal unprotected cargo but cannot dock afterward.

  • Services:

    • Each zone offers unique Alliance Services that provide buffs to all members.

    • Services are purchased and activated by the Admiral or Commodores.

    • Services from different zones stack together and remain active until the next takeover.

Resources & Economy

  • Alliance Resources are shared assets collected automatically when players mine or complete certain activities.

    • Only Admirals and Commodores can spend them to join takeovers or activate services.

    • These resources remain with the Alliance even if a player leaves.

Abandoning a Zone
An Alliance can abandon a zone at any time, which immediately ends all benefits from that territory:

  • All active buffs and services tied to that zone end instantly.

  • Mining rights are lost, and stations within the zone lose peace shield capability.

Territory Capture Store
Access:

  • Alliance Menu → Territory → Store, or via Recruit / Gifts / Alliance Store / Offers (Territory tab).
    Contents:

  • Exclusive TC rewards and Territory Services, some of which must be activated by the Alliance Admiral or Commodores.

Seasonal Battle Pass: Territory Capture

  • Territory Capture operates in seasons, each featuring a unique Battle Pass.

  • At the start of each season, territories reset, and new objectives open.

  • Players earn Battle Pass points through TC Trailblazer Events, by spending time in active Takeover territories.

You can check the Territory Capture in this link.