What is it?
Territory Capture (TC) is centered around the Origin Sector, a region made up of zones (each containing one or more systems).
- Alliances compete for control of zones during scheduled Takeover windows. 
- The Alliance with the highest score at the end of a takeover gains ownership of that zone. 
- While your Alliance controls a zone, all members benefit from the services and bonuses tied to that territory. 
Access Requirements
To enter the Origin Sector, players must:
- Be level 15 or higher. 
- Have ships with a warp range of at least 20. 
- Be a member of an Alliance. 
 Note: While level 15+ players can access the Origin Sector, ships must meet the warp range requirement to travel there.
Key Mechanics & Terms
- PvP combat: There are no level restrictions in the Origin Sector — players can engage freely. 
- Visibility: Deep space visibility rules apply, meaning systems are revealed only when players are present. 
- Zones, adjacency, and contiguity: - Zones are adjacent if connected by a direct warp path. 
- Alliances can only contest zones that are adjacent to their current territory (or reconnect separated regions). 
- Each Alliance has a limit on how many zones it can own or contest at once (zone slots). 
 
Takeovers & Scoring
- Takeovers follow a weekly schedule for each zone. 
- To participate, an Alliance (Commodore rank or higher) must join the takeover before scoring begins. 
 Point System:
- Ships present in the zone: 1 point per ship per minute. 
- Control of capture nodes: 4 total points (3 for node + 1 for presence). 
- In the final third of the takeover, Overdrive mode activates, tripling all points to encourage close finishes. 
- If only one Alliance joins, they win automatically, even with zero points. 
Benefits of Ownership & Services
Controlling a zone grants exclusive privileges to the owning Alliance:
- Exclusive Housing: Only Alliance members can relocate stations inside owned zones. - Stations in unowned zones cannot activate peace shields. 
 
- Exclusive Mining: Only members of the controlling Alliance can mine within owned zones. - Mining ships can still be attacked, and attackers can steal unprotected cargo but cannot dock afterward. 
 
- Services: - Each zone offers unique Alliance Services that provide buffs to all members. 
- Services are purchased and activated by the Admiral or Commodores. 
- Services from different zones stack together and remain active until the next takeover. 
 
Resources & Economy
- Alliance Resources are shared assets collected automatically when players mine or complete certain activities. - Only Admirals and Commodores can spend them to join takeovers or activate services. 
- These resources remain with the Alliance even if a player leaves. 
 
Abandoning a Zone
An Alliance can abandon a zone at any time, which immediately ends all benefits from that territory:
- All active buffs and services tied to that zone end instantly. 
- Mining rights are lost, and stations within the zone lose peace shield capability. 
Territory Capture Store
Access:
- Alliance Menu → Territory → Store, or via Recruit / Gifts / Alliance Store / Offers (Territory tab). 
 Contents:
- Exclusive TC rewards and Territory Services, some of which must be activated by the Alliance Admiral or Commodores. 
Seasonal Battle Pass: Territory Capture
- Territory Capture operates in seasons, each featuring a unique Battle Pass. 
- At the start of each season, territories reset, and new objectives open. 
- Players earn Battle Pass points through TC Trailblazer Events, by spending time in active Takeover territories. 
You can check the Territory Capture in this link.
 
        
       
 