Here is a Glossary of the Key Gameplay Terms found in Star Trek: Fleet Command
COMBAT TERMS:
- ACCURACY - Reduces Dodge, allowing for more damage to get through
- ARMOR - Reduces Damage, opposed by Armor Pierce
- ARMOR PIERCE - Reduces Armor, allowing for more damage to get through
- BURN - Take 1% max HHP damage every round
- DODGE - Reduces damage, opposed by Accuracy
- DAMAGE - The value of damage dealt to a target. Damage can be Kinetic or Energy
- DPR - The amount of damage dealt per combat round
- HHP - Hull Hit Point; when reduced to 0, the ship is defeated
- HULL BREACH - Reduces Armor by 25%
- MORALE - Grants a 25% bonus to Armor Pierce, Accuracy, and Shield Pierce
- SHIELDS - Reduces damage, opposed by Shield Pierce
- SHIELD PIERCE - Reduces Shields, allowing for more damage to get through
- SHP - Shield Hit Point; absorbs some incoming damage. When reduced to 0, all damage is dealt to HHP.
OFFICER TERMS
- BRAVERY - Provides a bonus to your ship's Attack capabilities
- CAPTAIN'S MANEUVER - Unique ability that activates when officer is seated in the Captain Seat of a ship
- LOGIC - Provides a bonus to your ship's Defense capabilities
- OFFICER ABILITY - Ability that activates when officer is seated on the bridge of a ship
- VIGILANCE - Provides a bonus to your ship's SHP and HHP
SHIP TERMS
- ATTACK - Summary of the offensive combat effectiveness of your Ship
- CAPTAIN SEAT - The officer seated in this position activates his/her Captain's Maneuver
- COMPONENT - Section of a ship that may be upgraded to increase the ship's effectiveness
- DEFENSE - Summary of the defensive combat effectiveness of your Ship
- HEALTH - Summary of the SHP and HHP of your Ship
- TIER - Current rank of ship. Upgrade components to increase Tier score
