Here is a Glossary of the Key Gameplay Terms found in Star Trek: Fleet Command
COMBAT TERMS:
- ACCURACY - Reduces Dodge, allowing for more damage to get through
 - ARMOR - Reduces Damage, opposed by Armor Pierce
 - ARMOR PIERCE - Reduces Armor, allowing for more damage to get through
 - BURN - Take 1% max HHP damage every round
 - DODGE - Reduces damage, opposed by Accuracy
 - DAMAGE - The value of damage dealt to a target. Damage can be Kinetic or Energy
 - DPR - The amount of damage dealt per combat round
 - HHP - Hull Hit Point; when reduced to 0, the ship is defeated
 - HULL BREACH - Reduces Armor by 25%
 - MORALE - Grants a 25% bonus to Armor Pierce, Accuracy, and Shield Pierce
 - SHIELDS - Reduces damage, opposed by Shield Pierce
 - SHIELD PIERCE - Reduces Shields, allowing for more damage to get through
 - SHP - Shield Hit Point; absorbs some incoming damage. When reduced to 0, all damage is dealt to HHP.
 
OFFICER TERMS
- BRAVERY - Provides a bonus to your ship's Attack capabilities
 - CAPTAIN'S MANEUVER - Unique ability that activates when officer is seated in the Captain Seat of a ship
 - LOGIC - Provides a bonus to your ship's Defense capabilities
 - OFFICER ABILITY - Ability that activates when officer is seated on the bridge of a ship
 - VIGILANCE - Provides a bonus to your ship's SHP and HHP
 
SHIP TERMS
- ATTACK - Summary of the offensive combat effectiveness of your Ship
 - CAPTAIN SEAT - The officer seated in this position activates his/her Captain's Maneuver
 - COMPONENT - Section of a ship that may be upgraded to increase the ship's effectiveness
 - DEFENSE - Summary of the defensive combat effectiveness of your Ship
 - HEALTH - Summary of the SHP and HHP of your Ship
 - TIER - Current rank of ship. Upgrade components to increase Tier score