Battle Phase - Matchmaking
- After the Preparation Phase is over, the battle phase will match all Teams at the same time before starting the war
- Matchmaking
- Matchmaking will order all teams within the same league by total team talent
- If the total number of teams registered is not divisible by 3, the last match will have only 2 teams instead of 3, or the last 2 matches will have only 2 teams instead of 3
Battle Phase - Invasion Rule
- City multipliers and zone multipliers
- Each individual city is worth a certain multiplier bonus
- Controlling each of these cities increases your score multiplier by a specified amount
- Controlling all cities defined in a zone gives you control of the zone
- Multipliers only affect subsequent city takeovers
- Calculating points
- Earn bonus points when you take over a City based on the current Multiplier
- Control more cities and zones (all cities within a designated zone) to increase your faction’s score multiplier and decrease that of your opponents!
- Lowest multiplier score is 1. This will happen if the team loses all cities and zones
- Cutting Off
- Teams can only progress if the city to attack is connected to the HQ
- While under siege, if the city gets cut off from the HQ, the team will lose progress on that city with all Superstars being returned to the roster in a “cooldown” state
Battle Phase - Attacks
- Players can tap on an opponent’s City to view the defenses and bonuses set up of cities adjacent to one they own.
- Players can go into the City map and view the nodes leading to the Title fight. Players have to start at the bottom node and defeat all the defensive superstars of the node to move on with the next node.
- Two teams can attack an element of the third one simultaneously. The first team to win the final node takes over the final node temporarily. The team will have to protect the final node for 20 minutes, if they successfully protect the node until the timer expires the team takes over the entire city.
- When a player attacks a node, if the player wins his offensive superstar automatically becomes a defender of this node in the case the player’s faction takes over the entire city.
- Upon a City being taken back, all Superstars set as defenders from them attacking the city are now released from defense and are able to attack again.
- When a city is taken over it will be immune to attacks for 1 hour. This time may decrease based on the number of time a city was taken during an invasion.
Battle Phase - Player Interactions
- During the invasion players will be able to view information on the overall status of the battle, the logs of events and interact with each other.
- Ping Signal
- Players can add a predefined Signal to ping on the Battle Map. They can only be seen by Team Members.
- Signals: Attack Here
- The Team Leader can send Signals
- The Signals can only be used on a city (on Battle Map)
- Battle Logs: all the information from all factions participating in battle will be shown here. Players can view the details of all the logs regarding their team’s attacks and defenses.
Battle Phase - Scoring / Win conditions
- The team who has the most Invasion Points at the end wins!
- Scoring war points: Teams will have the following ways to win points
- Points from winning over a node inside a city
- Points from winning over an entire city
- Points from attacking or defending
- Bonus Points will base on the number of cities the player controls at the end of Invasion.